34th Precinct Haven
Instruction | Allows 1 Character per Turn to add a Police or Investigation skill. |
Text | The 34th Precinct services the communities of Washington Heights and Inwood within the area of Manhattan, north of West 179th Street. |
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A-ko's House Haven
Instruction | Allows 1 Character per Turn to add a Strength or Speed skill. |
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Batabitajira Haven
Instruction | Allows 1 Character per Turn to add a Marksman, Martial Arts, or Acrobatics skill. |
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Blossom Haven
Instruction | Allows 1 Character per Turn to add a Military, Survival, or Pilot skill. |
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Castle Plun-Darr Haven
Instruction | Allows 1 Character per Turn to add a Strength, Criminal, or Pilot skill. |
Text | Constructed by the enslaved Brutemen for their Mutant masters. |
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Cats' Lair Haven
Instruction | Allows 1 Character per Turn to add a Pure Heart, Survival, or Pilot skill. |
Text | The Cats' Lair serves as a home and base of operations for the Thundercats. |
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Cats' Lair Haven
Instruction | Allows 1 Character per Turn to add a Pure Heart, Survival, or Pilot skill. |
Text | The Cats' Lair serves as a home and base of operations for the Thundercats. |
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Floristica Palace Room Haven
Instruction | Allows 1 Character per Turn to add a Royalty skill. |
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Game Center Haven
Instruction | Allows 1 Character per Turn to add a Computer or Survival skill. |
Quote | "Aahh! How did I lose that one?" - Mako |
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Gary's Yard Haven
Instruction | Allows 1 Character per Turn to add a Driving or Mech skill. |
Quote | "I'm really surprised about you. Pretending to sell scrap, but dealing in weapons." - Miranda |
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Genkai's Place Haven
Instruction | Allows 1 Character per Turn to add a Martial Arts or ESP skill. |
Quote | "A shore on one side and stone wall on the other will tell you where it ends." - Genkai |
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Gohan's Cave Haven
Instruction | Allows 1 Character per Turn to add a Survival, Hunter, or Climbing skill. |
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Grandpa's Orphanage Haven
Instruction | Allows 1 Character per Turn to go directly to 1 Location. |
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Graude Foundation Haven
Instruction | Equip 1 Bronze Cloth each Turn. |
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Green 1 Slums Haven
Instruction | Allows 1 Character per Turn to add a Streetwise skill. |
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Hachiman's House Haven
Instruction | Allows 1 Character per Turn to add a Weapons, Swordsman, or Military skill. |
Text | Hachiman lives on the Planet of the Red Sun. |
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Hazzard Camp Haven
Instruction | Allows 1 Character per Turn to add a Military or Weapons skill. |
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Hikawa Shrine Haven
Instruction | Allows 1 Character per Turn to add a Priest or Climbing skill. |
Text | The Shinto temple where Rei lives with her grandfather. |
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Iria's House Haven
Instruction | Allows 1 Character per Turn to add a Driving, Hunter, or Streetwise skill. |
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Juuban Shopping District Haven
Instruction | Allows 1 Character per Turn to add a Shopping or Merchant skill. |
Text | Home to many shops and restaurants. |
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Kanon Island Haven
Instruction | All Characters from this Haven are +1 Health. |
Text | Located not far from Greece. |
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Karin's Time Machine Haven
Instruction | Allows entire group to access up to 2 Dimensional Locations. |
Quote | "You seem like you might have come from the future." - Junta |
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King Kai's Bungalow Haven
Instruction | Allows 1 Character per Turn to add a Strength, Cooking, or ESP skill. |
Text | Martial arts training and good eats. |
Quote | "That's the last of the bean tacos!" |
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Large Bath Haven
Instruction | Allows 1 Character per Turn to add a Fashion, Peeping, or Seduction skill. |
Quote | "You're only young once, so do what feels right." - Takeuchi |
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Launch's House Haven
Instruction | Allows 1 Character per Turn to add a Communications or Weapons skill. |
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Masaki House Haven
Instruction | Allows 1 Character per Turn to add a Cooking or Priest skill. |
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Metallicana Haven
Instruction | Allows 1 Character per Turn to add a Military skill. |
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Mihoshi's Mothership Haven
Instruction | Allows 1 Character per Turn to add a Police skill for 1 Turn. |
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Mochizuki Clan Palace Haven
Instruction | Allows 1 Character per Turn to add a Military skill or gain the Ninja category. |
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Other World Lounge Haven
Instruction | Allows 1 Character per Turn to add a Magic skill or to access a Dimensional Location. |
Text | Sometimes a hangout can be too hip for your own good. |
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Parn's House Haven
Instruction | Each Character from this Haven may add any skill when first entering play. |
Quote | "Shall we be off then, sir knight?" - Etoh |
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Phantom Quest Corporation Haven
Instruction | 1 Character from this Haven may choose to ignore Spirit cards. |
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Rally's House Haven
Instruction | Allows 1 Character per Turn to add a Marksman, Weapons, or Hunter skill. |
Quote | "It looks like an ordinary house." |
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Raven's Garage Haven
Instruction | Characters from this Haven do not lose Equipment when it is Destroyed. Return cards to Draw pile. |
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Roshi's Veranda Haven
Instruction | Allows 1 Character per Turn to add a Water Element or Martial Arts skill. |
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Ross' Apartment Haven
Instruction | 1 Character from this Haven may choose to ignore Robot cards. |
Quote | "Oh, smells stale." - Armitage |
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Sanctuary Haven
Instruction | Allows 1 Character per Turn to add a Martial Arts skill. |
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Sky-Tomb Haven
Instruction | Allows 1 Character per Turn to add a Tech, Marksman, or Pilot skill. |
Text | The Lunataks floating fortress, Sky-Tomb is usually found in Darkside. |
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Squad Bay Haven
Instruction | Characters from this Haven may Equip any Vehicle anywhere on the Field once per Turn. |
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Tani Manor Haven
Instruction | Allows 1 Character per Turn to gain the Cyborg category. |
Quote | "This is the weirdest hospital I've ever seen. But whatever works works." - Sam |
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Terrestrial Administration Center Haven
Instruction | Characters from this Haven are +1 Attack & Defense vs. Spirit. |
Text | The mundane name of this organization helps to hide its important mission. |
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The Glomar Haven
Instruction | Allows 1 Character per Turn to add a Merchant or Bureaucracy skill. |
Quote | "Good day. Thank you for trading with us. We're the commercial vessel Glomar. May I help you purchase something?" - Shaya |
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The Silky Doll Haven
Instruction | Characters from this Haven are +1 Charm. |
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The Tendo Dojo Haven
Instruction | Allows 1 Character per Turn to add a Martial Arts skill. |
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Tree of Revival Haven
Instruction | Allows 1 Character per Turn to add a Priest or Pure Heart skill. |
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Usagi's House Haven
Instruction | Allows 1 Character per Turn to add a Cooking or Driving skill. |
Quote | "Usagi! Stop bringing home grades like this! Go outside and think about what you've done!" - Mrs. Tsukino |
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Wukong Hospital Haven
Instruction | Characters from this Haven may be placed here immediately when Bonked. |
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WWWA Headquarters Haven
Instruction | Allows 1 Character per Turn to add a Bureaucracy, Weapons, or Investigation skill. |
Text | The World Welfare Works Association helps member systems of the United Galactica deal with various planetary-scale problems, by sending agents called trouble consultants. |
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Yacht House 87 Haven
Instruction | Allows 1 Character per Turn to add a Savoir-Faire skill. |
Text | Independent living. |
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Yamcha's Hideout Haven
Instruction | Allows 1 Character per Turn to add a Criminal, Survival, or Driving skill. |
Quote | "Victims! Hehehe." - Puar |
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Baba's Palace Haven
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51 Results