Ani-Mayhem 2010 「アニメイヘム.com」


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Skills, Categories, and Requirements

34th Precinct Haven

Instruction Allows 1 Character per Turn to add a Police or Investigation skill.
Text The 34th Precinct services the communities of Washington Heights and Inwood within the area of Manhattan, north of West 179th Street.
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A-ko's House Haven

Instruction Allows 1 Character per Turn to add a Strength or Speed skill.
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Batabitajira Haven

Instruction Allows 1 Character per Turn to add a Marksman, Martial Arts, or Acrobatics skill.
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Blossom Haven

Instruction Allows 1 Character per Turn to add a Military, Survival, or Pilot skill.
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Castle Plun-Darr Haven

Instruction Allows 1 Character per Turn to add a Strength, Criminal, or Pilot skill.
Text Constructed by the enslaved Brutemen for their Mutant masters.
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Cats' Lair Haven

Instruction Allows 1 Character per Turn to add a Pure Heart, Survival, or Pilot skill.
Text The Cats' Lair serves as a home and base of operations for the Thundercats.
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Cats' Lair Haven

Instruction Allows 1 Character per Turn to add a Pure Heart, Survival, or Pilot skill.
Text The Cats' Lair serves as a home and base of operations for the Thundercats.
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Floristica Palace Room Haven

Instruction Allows 1 Character per Turn to add a Royalty skill.
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Game Center Haven

Instruction Allows 1 Character per Turn to add a Computer or Survival skill.
Quote "Aahh! How did I lose that one?" - Mako
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Gary's Yard Haven

Instruction Allows 1 Character per Turn to add a Driving or Mech skill.
Quote "I'm really surprised about you. Pretending to sell scrap, but dealing in weapons." - Miranda
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Genkai's Place Haven

Instruction Allows 1 Character per Turn to add a Martial Arts or ESP skill.
Quote "A shore on one side and stone wall on the other will tell you where it ends." - Genkai
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Gohan's Cave Haven

Instruction Allows 1 Character per Turn to add a Survival, Hunter, or Climbing skill.
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Grandpa's Orphanage Haven

Instruction Allows 1 Character per Turn to go directly to 1 Location.
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Graude Foundation Haven

Instruction Equip 1 Bronze Cloth each Turn.
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Green 1 Slums Haven

Instruction Allows 1 Character per Turn to add a Streetwise skill.
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Hachiman's House Haven

Instruction Allows 1 Character per Turn to add a Weapons, Swordsman, or Military skill.
Text Hachiman lives on the Planet of the Red Sun.
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Hazzard Camp Haven

Instruction Allows 1 Character per Turn to add a Military or Weapons skill.
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Hikawa Shrine Haven

Instruction Allows 1 Character per Turn to add a Priest or Climbing skill.
Text The Shinto temple where Rei lives with her grandfather.
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Iria's House Haven

Instruction Allows 1 Character per Turn to add a Driving, Hunter, or Streetwise skill.
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Juuban Shopping District Haven

Instruction Allows 1 Character per Turn to add a Shopping or Merchant skill.
Text Home to many shops and restaurants.
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Kanon Island Haven

Instruction All Characters from this Haven are +1 Health.
Text Located not far from Greece.
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Karin's Time Machine Haven

Instruction Allows entire group to access up to 2 Dimensional Locations.
Quote "You seem like you might have come from the future." - Junta
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King Kai's Bungalow Haven

Instruction Allows 1 Character per Turn to add a Strength, Cooking, or ESP skill.
Text Martial arts training and good eats.
Quote "That's the last of the bean tacos!"
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Large Bath Haven

Instruction Allows 1 Character per Turn to add a Fashion, Peeping, or Seduction skill.
Quote "You're only young once, so do what feels right." - Takeuchi
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Launch's House Haven

Instruction Allows 1 Character per Turn to add a Communications or Weapons skill.
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Masaki House Haven

Instruction Allows 1 Character per Turn to add a Cooking or Priest skill.
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Metallicana Haven

Instruction Allows 1 Character per Turn to add a Military skill.
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Mihoshi's Mothership Haven

Instruction Allows 1 Character per Turn to add a Police skill for 1 Turn.
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Mochizuki Clan Palace Haven

Instruction Allows 1 Character per Turn to add a Military skill or gain the Ninja category.
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Other World Lounge Haven

Instruction Allows 1 Character per Turn to add a Magic skill or to access a Dimensional Location.
Text Sometimes a hangout can be too hip for your own good.
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Parn's House Haven

Instruction Each Character from this Haven may add any skill when first entering play.
Quote "Shall we be off then, sir knight?" - Etoh
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Phantom Quest Corporation Haven

Instruction 1 Character from this Haven may choose to ignore Spirit cards.
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Rally's House Haven

Instruction Allows 1 Character per Turn to add a Marksman, Weapons, or Hunter skill.
Quote "It looks like an ordinary house."
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Raven's Garage Haven

Instruction Characters from this Haven do not lose Equipment when it is Destroyed. Return cards to Draw pile.
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Roshi's Veranda Haven

Instruction Allows 1 Character per Turn to add a Water Element or Martial Arts skill.
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Ross' Apartment Haven

Instruction 1 Character from this Haven may choose to ignore Robot cards.
Quote "Oh, smells stale." - Armitage
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Sanctuary Haven

Instruction Allows 1 Character per Turn to add a Martial Arts skill.
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Sky-Tomb Haven

Instruction Allows 1 Character per Turn to add a Tech, Marksman, or Pilot skill.
Text The Lunataks floating fortress, Sky-Tomb is usually found in Darkside.
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Squad Bay Haven

Instruction Characters from this Haven may Equip any Vehicle anywhere on the Field once per Turn.
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Tani Manor Haven

Instruction Allows 1 Character per Turn to gain the Cyborg category.
Quote "This is the weirdest hospital I've ever seen. But whatever works works." - Sam
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Terrestrial Administration Center Haven

Instruction Characters from this Haven are +1 Attack & Defense vs. Spirit.
Text The mundane name of this organization helps to hide its important mission.
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The Glomar Haven

Instruction Allows 1 Character per Turn to add a Merchant or Bureaucracy skill.
Quote "Good day. Thank you for trading with us. We're the commercial vessel Glomar. May I help you purchase something?" - Shaya
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The Silky Doll Haven

Instruction Characters from this Haven are +1 Charm.
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The Tendo Dojo Haven

Instruction Allows 1 Character per Turn to add a Martial Arts skill.
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Tree of Revival Haven

Instruction Allows 1 Character per Turn to add a Priest or Pure Heart skill.
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Usagi's House Haven

Instruction Allows 1 Character per Turn to add a Cooking or Driving skill.
Quote "Usagi! Stop bringing home grades like this! Go outside and think about what you've done!" - Mrs. Tsukino
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Wukong Hospital Haven

Instruction Characters from this Haven may be placed here immediately when Bonked.
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WWWA Headquarters Haven

Instruction Allows 1 Character per Turn to add a Bureaucracy, Weapons, or Investigation skill.
Text The World Welfare Works Association helps member systems of the United Galactica deal with various planetary-scale problems, by sending agents called trouble consultants.
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Yacht House 87 Haven

Instruction Allows 1 Character per Turn to add a Savoir-Faire skill.
Text Independent living.
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Yamcha's Hideout Haven

Instruction Allows 1 Character per Turn to add a Criminal, Survival, or Driving skill.
Quote "Victims! Hehehe." - Puar
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Baba's Palace Haven

Instruction
Text
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